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Category Archives: Supplementals
Slaying the Clock
Tips and Tricks to speed up any game you play. One of the biggest challenges to any game master is time management. You may have a great story, interesting NPCs and a finale that will blow your players away, that … Continue reading
Posted in Blog, House Rules, Supplementals
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BESM Campaign Setting: The Whispering Wood
This campaign is set in the world of Harry Potter, several years after the final death of Voldemort. In the wake of The Battle of Hogwarts much of the famous castle was destroyed. Students that would have attended the … Continue reading
Item: Wizard’s/Witch’s Wand
It’s known that a wand chooses it’s wielder, and few even understand that wands seem to have a mind of their own. Those that do are gifted in the rare art of wand lore. Often constructed with widely varying rare and strange … Continue reading
Luke’s Van
Luke’s Van Lore: This fan is the prized possession of my go to mage character, Luke. His van’s main feature of invisibility is both it’s best and worst quality. On the up side no one can see it so it … Continue reading
Item: Talon Knife
Lore (from the Scion: Hero book): The harpy is a minion type that combines the characteristics of birds and mortal women, with the rough scales of a reptile thrown in as well. Despite their crude humanoid appearance, harpies are unintelligent … Continue reading
Relic: Harry Houdini’s Gloves
These seemingly plain stage gloves were worn by the great magician in his early years. After his untimely death the gloves exchanged hands quite a few times each with the wearer perishing in unforeseen ways. When the Temple members of Aegis … Continue reading
Posted in House Rules, Loot, Supplementals
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Bend it ‘till it breaks
We’ve all been there: you have this great idea for your character, you pitch it to the GM, and he turns you down flat because it’s not covered in the rules. Why is it so common for the GM to … Continue reading
Posted in Blog, House Rules, Supplementals
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Z-TOWN
Z-TOWN At some point I intend to write a series of short stories about this town and its inhabitants. I figured the best way to get started is to write a bio on everything and everyone, and since I am … Continue reading
House Rule: Skill points (BESM 2.0/2.5)
Replaces Rule: New characters receive 20 skill points (modified by highly skilled) at character creation. New Rule: New characters receive (mind*5) skill points (modified by highly skilled) at character creation. Reason: I felt that the default rule did not take … Continue reading
Item: Arrow of Regret (D&D 3.x)
Inspiration from Oglaf Comic Arrow of Regret Magical analysis indicates that this arrow is a normal +3 Arrow. This arrow even recieves bonuses to hit and to damage as a +3 Arrow. However, the arrow is cursed. When removed from a wound and … Continue reading
Posted in Loot, Supplementals
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