Slaying the Clock

slaying-the-clock

Tips and Tricks to speed up any game you play.

One of the biggest challenges to any game master is time management. You may have a great story, interesting NPCs and a finale that will blow your players away, that is if you can get to it. Employing the shortcuts below will speed up any game system you play. (If you’re not a fan of reading and just want a quick pro break down, scroll to the bottom.)

The biggest slowdown of any game is combat and that’s the main focus of this article today, how to speed up combat. Where players are, where the bad guys are, who’s on fire, who’s on a ledge, there’s a patch of ice there? All these questions can be answered in a few seconds without a word said by the storyteller. Although you will need to be a bit, crafty.

First you’ll need a fold out dry erase mat. I use foldable grey scored map, 1”by1”, squares for easy tracking of movement. No ever asks “Could I make it this far?” They just look at the map and can count it out. I draw out the terrain, the ice slicks, the trees, and I have several wooden blocks, cheap at any hobby store, if i want elevated terrain. This one marker and mat can easily transform into any terrain for any game. A dark warehouse, a sewer, a church, a castle hall, a dock, a oil rig, a office building… I should stop or I could go on forever. No digging through bins for trees, or cottages. No wasting time finding that one perfect treasure chest tile. In the end that’s all fluff and fluff that wastes game time. This also gives you flexibility in your games because now if the players go in a different direction it’s easy to change things. I know that when I prepped an hour before a game and the players went somewhere else I might have to spend five minutes digging up the right tile sets. NO MORE!

Second thing you’ll need are pieces to represent your players and npcs. This is really up to the group. It can be coins or dice, or colored stones. In my group we actually have numerous miniatures on hand so we went a little extra on this part. We used miniatures and hard scored plastic squares, to match our map. We super glued the miniatures onto the bases. Now you could use thick cardboard as well for this and glue your token onto it. Now that’s all basic stuff, but now it gets to the next level.

The next level is straws, toothpicks, and masking tape. We glued 1” cut outs of straws onto the bases of our miniatures so that they could hold up toothpicks. We now have a quick and visual way to mark npcs and players with conditions on them. If a player is knocked out or prone, it’s easy to pick up a toothpick write “prone” on a strip of tape and tape it around as a little flag. This opens up the door to much larger fight sequences in games because now the work of tracking monster conditions isn’t yet another burden on the storyteller.

Which brings me to my final tip. Get the players involved in what’s usually considered GM stuff. If you’re tracking monster conditions, health points, movement, and events you might be doing a lot more than you need to, and all that time you spend tracking every little thing eats away at game time, while everyone else is waiting on you. By using the toothpicks and straws the players take charge of putting condition markers on monsters instead of just telling the storyteller. So why not have them track monster damage too? It spreads out some of the math and constantly reminds the players how much damage they’ve inflicted on the big bad. This also helps players stay active and involved when it’s not their turn. I give each player a monster or group of monsters damage to track. So if player A hits a monster player B is tracking, player B is involved instead of sitting around waiting for his turn. This also means player B is more aware that the monster is about to die and might make his actions change. Note that I said damage, not health. The only person who should know a creatures full health is the GM.

I’ve never really considered going to all this effort before Dungeons and Dragons 4th Edition came out. Now that I have i’m very happy to have such a versatile toolbox for any system.

Now the breakdown in a nutshell.

Items needed
Dry Erase fold out mat
Superglue
Toothpicks
Straws
Scissors
Masking Tape
Dry Erase Markers, I recommend a few colors and a large eraser.
Tokens of Players and NPCs

Use the mat to create any area you desire.

Use Flags as easy visual markers that players make as their abilities cause buffs or debuffs.

Have players assist in tracking monster damage taken(don’t tell them the monsters health) by assigning them each different creatures to track.

Should easily be able to have everything, including character sheets in a shoe box. By reducing the number of items needed for a game, it cuts back on game prep, and travel difficulty.

Posted in Blog, House Rules, Supplementals | Leave a comment

Scary Songs to Sing in the Dark: Monsters

scary-songs-to-sing-in-the-dark-monsters

13. Kanye West (Feat. Jay-z, Nicki Minaj, Bon Iver, Rick Ross) – Monster

Sorry for the sound quality on that one. This video was apparently deemed too gruesome for TV and, thusly, seems hard to find. Really? Too gruesome? I might have blamed the sly misogyny, but whatever. Honestly, there need to be more dead boys in things. Yes, I get it, girls are hot, but zombies boys can be pretty too!

Anyway, the actual lyrics of this song are the usual rap fare. “Hey, I’m awesome, don’t be jealous. Everybody be hatin’ on me.” Pretty meh all around. But the opening, man, I love the opening. “I shoot the lights out. Hide until ’till it’s bright out. Woe, just another lonely night. Are you willing to sacrifice your life?” Then the closing, “I-I crossed the line-line. And I’ll-I’ll let God decide-cide.”

Those two verses paired with the sort of Promethean (think Disquiet) feel of the victimy arrogance in the middle get this song on the list, even if it is last place.

12. Outkast – Dracula’s Wedding

I think this song might have suffered a bit from being part of the Speakerboxx/Love Below album. If you never got past listening to “Hey Ya” on repeat or avoided it all together because of “Hey Ya”. Either way, you missed out.

“Dracula’s Wedding” kinda shows the human side of monsters. It reminds me a bit of a scene in Being Human (UK) when a vampire says something to the effect of, “If we do this, it’s forever. We say we love each other and that’s it. We never die. It’s really forever,” to another undead to explain his reticence in entering a relationship with her. In large part, that’s due to Kelis’s (awesome) guest parts. After her bit about great PB&J, she goes onto some fairly standard wedding vows. But then, “‘Till death do us part. ‘Till death do us part. You only live once. Well, not in our case ’cause we live forever.” Her emphasis on each word really shows us why he’s terrified of her and the commitment she’s asking for.

It’s not necessarily creepy or scary. Mostly just… humanizing.

11. Billy Idol – Buried Alive

Once upon a time, there was this groundbreaking movie that showed everyone cartoons weren’t just for kids. It had sex and blood and violence and gore and was hailed, far and wide, as a triumph of the times. So, then they made a sequel. And it was not so good.

I saw Heavy Metal 2k as soon as I could. It was mostly just a rehash of old stuff, but it separated itself enough from the original form that it didn’t even have copycat charm. The soundtrack was supposed to be edgy and amazing with acts like ICP, Monster Magnet, Queens of the Stone Age, Bauhaus, and more. But it was also kinda meh. This song though, this song stuck with me. It’s all about the chase and the kill and the hurt in between. Billy Idol at his apocalyptic best, IMO.

10.Anastasia Soundtrack – In The Dark of the Night

At this point in the movie, Rasputin has (spoiler alert) come back from the “dead” and discovered that Anastasia is still alive. It is in this song that he awakens to his destiny. He embraces what he is, “Then I opened my eyes and the nightmare was me!” and just fucking goes with it.

I love everything about this song, from the evil electric guitars to the band of silly minions chorusing behind him.

09. The Priscillas – All My Friends are Zombies

I first heard of this band when I was working on a zombie movie project and they emailed me, wanting to know if I could get them on the soundtrack. The project, unfortunately, fell through, but I kept listening to them anyway.

What we have in this song is a tragic Patient Zero tale. A girl and her friends get attacked by a crazy old lady with a gun. They die, bloody and covered in junkfood in the dumpster nearby. As she goes to mourn them, they slowly rise and she realizes that she needs to run. And fast.

08. Blue October – Dirt Room

Blue October has always dealt with the kinds of confessional things people don’t like to admit to. You’ll note near the end of the song that Justin Furstenfeld burns a dollar bill with the initials “M.R.” written on it. Justin admitted the song was inspired by the bands ex-manager, Michael Rand. Michael claimed that he had co-written their song “Hate Me” and some others and sued the band for compensations.

In the video, for quite a while, it’s difficult to tell who the bad guy is. I mean, yeah, the guy broke into her house. But she’s clearly psychotic. And, depending on how you want to take the end, the whole town might be.

07. Say Anything – Skinny, Mean Man

This is a weird one. It’s not really clear who the monster is. I listened to the song for a couple of years before my ears finally picked up on the chorus. “If only you’d start breathing, I’d court you exclusively. With my shovel I’m pounding earth ’till suddenly I see you awake from the dirt and the grime. Stretch your fractured pretzel spine. Out to take your revenge for the crime. Filled with fire and finally mine.”

So, she’s dead and that it’s because of someone else. But who’s really the bad guy here? The now-a-zombie girl? The ex-boyfriend? The apparent necromancer?

06. Meg and Dia – Monster

Point of note, Meg and Dia now play under the name Dia Frampton.

They said this song was based on Cathy Ames from East of Eden by John Steinbeck. It’s always sounded, to me, like the birth of a slasher. A bit like “In the Dark of the Night”, someone realizing who they are, what they want, and that they’re prepared to do it.

05. Abney Park – Tiny Monster

No actual video. Sad days.

The song plays a very hot prelude to Rosemary’s Baby or The Omen. It’s an old story– Girl meets devil and they have a beautiful baby… thing. If you like your sex a little creepy, seriously, play this song.

Slight aside, Cubicle 7 developed a game based on Abney’s Park world. It’s currently on sale at DriveThruRPG. I am about to buy it and you can expect a review up soon (please remember that this is me and “soon” could mean anywhere from tomorrow to this summer).

04. Matchbox Romance – Monster

The actual video has embeding disabled. Which is stupid because I want to share it and they’re making it harder for me to do that. So, in case this video doesn’t work, here’s the link to the official one. It also has better sound and video quality: We Don’t Share

The best I can gather here is it seems like, in this video, the celebrities we worship are dragging us down into tar pits, killing us like dinosaurs. But then angels. And also a little superhero girl.

I love the admission of “We are, we are the monster inside your head. Believe what you see.”

03. The Automatic – Monster

You might know this band better as The Automatic Automatic. Their name seems to be just the one Automatic, except in America.

If you want to get all real about the song, it’s all about the inebriation. “Brain fried tonight through misuse… Without these pills you’re let loose”. “What’s that coming over the hill? Is it a monster?” is referring to the person one becomes when they’ve had a bit too much. The band seems to have gotten quite a lot of hate for this song, but fuck those guys. This song rocks.

I love the silly campiness of the video. It’s like some mutated love child between Discovery Documentaries and Comedy Horror. Also, Bigfoot dances. You can’t beat that. Did I mention the band is adorable?

02. The Creepshow – Take My Hand

The video is all pirates and krakens, but the song is all vampire love the way it should be, sweet and monstrous.

I feel it important to point out that this is not their best song. If you like this even a little bit, google them. Find them on youtube. Click through the related videos.

01. The Ramones – Pet Sematary

I think this was the first song I ever heard that made me realize people could write songs about monsters. It helps that it came attached to one of the scariest movies I’ve ever seen. I don’t really feel like there’s much I can say that will improve your experience listening to this song. Just… enjoy.

Posted in Blog | Tagged , | Leave a comment

What to Expect When You’re Expecting (To GM) Part 1

what-to-expect-when-youre-expecting-to-gm-part-1

Running a game can be a great experience for you. It can also be a terrifying, nerve racking, exercise in insecurity. It can leave you constantly wondering if your players are having fun, or if things are too easy or too hard, or if the game you designed fits your group of players.

With that in mind, I thought I might hand out some tips to help. These are truths of what to expect as a GM, no matter what system you are running in.

1. Expect Distractions:

Gamers are like children with ADD, and since gaming is the only social interaction that some of us really get, it is inevitable that sometimes not everyone is going to be focused on the game all the time. Add in the fact that the larger the gaming group, the more chance that some players are going to be on ‘pause’ (waiting to talk to you while you are dealing with someone else) and you end up with a recipe for people on their phones (or laptops) playing games.

These photos have nothing to do with the post! Distractions!!

There are a few ways to deal with this. One is to just let it happen. This is not really advised, because most gamers don’t have a lot of restraint and will not ‘peter-out’ after a while. Another way is to gently remind your players to pay attention (I recommend a large, sturdy, branch, called a GM stick). One other way is to take frequent breaks. This allows for distraction time, and has the added bonus of letting the GM have time to think as well.

The important thing is to always plan for things to take longer than you thought they would. Distraction is a powerful thing and make a fight that would usually take an hour take 2 sessions.

Tangents!!

The other thing is to not take it personally. This was a hard one for me when I first started to GM. I thought that if people were not hanging on my every word that my game must be boring and awful. That is not the case. It is simply the fact that, when you have a group of friends getting together, tangents are going to happen.

Kittens in Hats!!

Think back to your favorite class in school, be it college, high school, or even elementary. The teacher in that class could have been shooting candy out of their eye sockets, but if your friend had to show you the cool new bug/song/video that they found, you would still not pay attention to the teacher.

***

 

The next post in the ‘What to Expect When You’re Expecting (To GM)’ series will cover arguments. In it you will find yet another use for your handy GM stick.

Posted in Blog | Tagged , , , , , , , | Leave a comment

Your and You’re

your-and-youre

Posted in Blog, Comics | Tagged , , , | Leave a comment

Stop SOPA and PIPA!

Today we here at Gloomcorps are joining in with several sites to protest SOPA (the stop online piracy act). The bill would potentially end the internet as we know it. In a less hyperbolic way of speaking, it would stop Gloomcorps from doing many of the things we do. All it would take is an accusation of copyright infringement, and the site would disappear.

So what can you do?

If you are in the US you can call or write your representative. Also you can sign the petition. The best thing you can do is to spread awareness of the bill. If more people know about it, and make their voices heard, the bill can be defeated.

Regularly scheduled GC posts will resume tomorrow.

Posted in Blog | Tagged , , | Leave a comment

Setting the Mood

setting-the-mood

When running a game it is important to set the mood you want to create. If you are running a horror sci-fi game it is a good idea to give the characters some idea of what they are going to be encountering in terms of theme. There are several ways to do this:

1. Discription, Discription, Discription:
This is by far the easiest way to set the mood in a game. A GM is, at his or her heart, the author of the story the players are participating in. With that in mind, scene setting should be done like a novel, or at very least like a play. This can be done easily through the use of adjectives. If you are wanting to run a gritty noir game, make sure to mention the overcast sky, and the grimy, disheveled look of the abandoned warehouse. For example, you could describe the warehouse as having busted out windows that ‘gape like an eyeless face.’

Not really eyeless face, more like tetanus hazard.

Try to steep the mood in every description you give, and give a lot of them. This forces a bit more planning on the GM’s part, but it is well worth it.

2. Music:
Think of your game like a movie or a TV show, and as such a soundtrack is a great idea. In the Dungeons and Dragons game Kazallo runs, Ezekiel is in charge of the music (and he has performed more than admirably). Before that game, I had never really played with a soundtrack before. Now, I never want to play with out one.

Nox Arcana is really good for creating a spooky feel.

There is something truly epic about having a fight while battle music rages in the background. It takes things from being people sitting around a table rolling dice, to a full sensory experience.

3. Props for Props (and real examples):
Keeping the thought of making gaming a full sensory experience in mind, props can add to both the mood of a game and the overall gaming experience.

Let’s say you want to keep true to the noir feel of a game (I am planning one, so that is why I keep using it as an example) and the group finds the remnants of burned note in a fireplace. Make one. All you need is some paper and matches, and the game suddenly becomes more real.

Ooo Spooky...

If there is something you can’t make, or it would be too expensive to, try to find a real world example to show your group. Group fighting in a Gothic castle? Find a picture. Bonus if you can find one with a dark and spooky scene in the background.

So do you have to do all of this stuff to run a good game? Simply put, no. Ultimately though, gaming is meant to be an enjoyable event for both the GM and the players, and the more effort that the GM puts in, the more the players will get out of it.

As a GM what do you do to set the mood? Feel free to leave your ideas in the comments below.

Posted in Blog | Tagged , , , , , , , , , | Leave a comment

Holy Hiccup!

holy-hiccup

Do we have any idea what happened? No. Not really… but it is aggravating. For you as well as for us.

This past week there was an issue with our databases that threw the entire site off course. We apologize for the horror that you no doubt experienced. Don’t worry; we haven’t gone anywhere, and we have no intention of leaving the interwebs.

We might be making other changes though. Related, I assure you. *eye roll*

Thanks for your patience. As we move towards the future, we’ll be making sure hiccups like these don’t happen again.

Posted in Blog | Leave a comment

Things That Are Awesome (And One Thing That Is Not)

things-that-are-awesome-and-one-thing-that-is-not

We haven’t had a nerd news round-up in a while, and I am gearing up for my birthday this weekend, so I thought it was about time for another newstravaganza:

*Because I am apparently an 8 year old boy:

*File sharing is an official religion in Sweden (TorrentFreak).

*Paramount may make World War Z into a movie trilogy (Collider).

*Noel Clarke (Mickey from Doctor Who) is joining the cast of the new Star Trek movie (SlashFilm).

*Stephen Hawking is looking for a new graduate assistant (Job posting).

**Not really nerdy, but I’m posting it anyway, because it is atrocious**

*Paypal had a buyer who disputed a transaction destroy a beautiful antique violin instead of returning it to the seller. The seller had the violin professionally vetted before she sold it, but the buyer still disputed the tag on it (not an uncommon thing for antique violins). Instead of refunding the money and returning the violin back to the original seller, Paypal had the buyer destroy the violin, and then gave the buyer a full refund. Full story Here (via Regretsy).

Posted in Blog | Tagged , , , , , , , , | 1 Comment

Murder Session 18: Between a Rock and a Hard Place

murder-session-18-between-a-rock-and-a-hard-place

We’re back! And we’ve got a sexy new page! Check it out.

Session 18: Between a Rock and a Hard Place

The Greeks put Scylla and Charybdis so close together because the idea resonated with us in a guttural sense. We can all remember being between a rock and a hard place. In Spanish, you’re between a sword and a wall. The expression translates into every language because we all know when there are hard choices to be made, when getting too close to the sun means getting too close to the water, when the cure is just as bad (if not worse) than the disease. The idea resonates.

We enter this new year with a lot of hope, following the disastrous violence and partisanship of 2011. But it’s 2012, and the Mayans ended their calendar on this year, heralding the end of the world as we know it. It’s a perfect time to think about situations where two alternatives seem just as risky… Just as horrifying.

Posted in Blog | Leave a comment

A Meeting of the Minds

a-meeting-of-the-minds

Posted in Blog, Comics | Tagged , , , , , | Leave a comment