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Stop SOPA and PIPA!
Today we here at Gloomcorps are joining in with several sites to protest SOPA (the stop online piracy act). The bill would potentially end the internet as we know it. In a less hyperbolic way of speaking, it would stop Gloomcorps from doing many of the things we do. All it would take is an accusation of copyright infringement, and the site would disappear.
So what can you do?
If you are in the US you can call or write your representative. Also you can sign the petition. The best thing you can do is to spread awareness of the bill. If more people know about it, and make their voices heard, the bill can be defeated.
Regularly scheduled GC posts will resume tomorrow.
Setting the Mood
When running a game it is important to set the mood you want to create. If you are running a horror sci-fi game it is a good idea to give the characters some idea of what they are going to be encountering in terms of theme. There are several ways to do this:
1. Discription, Discription, Discription:
This is by far the easiest way to set the mood in a game. A GM is, at his or her heart, the author of the story the players are participating in. With that in mind, scene setting should be done like a novel, or at very least like a play. This can be done easily through the use of adjectives. If you are wanting to run a gritty noir game, make sure to mention the overcast sky, and the grimy, disheveled look of the abandoned warehouse. For example, you could describe the warehouse as having busted out windows that ‘gape like an eyeless face.’
Not really eyeless face, more like tetanus hazard.
Try to steep the mood in every description you give, and give a lot of them. This forces a bit more planning on the GM’s part, but it is well worth it.
2. Music:
Think of your game like a movie or a TV show, and as such a soundtrack is a great idea. In the Dungeons and Dragons game Kazallo runs, Ezekiel is in charge of the music (and he has performed more than admirably). Before that game, I had never really played with a soundtrack before. Now, I never want to play with out one.
There is something truly epic about having a fight while battle music rages in the background. It takes things from being people sitting around a table rolling dice, to a full sensory experience.
3. Props for Props (and real examples):
Keeping the thought of making gaming a full sensory experience in mind, props can add to both the mood of a game and the overall gaming experience.
Let’s say you want to keep true to the noir feel of a game (I am planning one, so that is why I keep using it as an example) and the group finds the remnants of burned note in a fireplace. Make one. All you need is some paper and matches, and the game suddenly becomes more real.
Ooo Spooky...
If there is something you can’t make, or it would be too expensive to, try to find a real world example to show your group. Group fighting in a Gothic castle? Find a picture. Bonus if you can find one with a dark and spooky scene in the background.
So do you have to do all of this stuff to run a good game? Simply put, no. Ultimately though, gaming is meant to be an enjoyable event for both the GM and the players, and the more effort that the GM puts in, the more the players will get out of it.
As a GM what do you do to set the mood? Feel free to leave your ideas in the comments below.
Posted in Blog
Tagged descriptions, Gaming, GM's, GMing, Music, Nox Arcana, props, setting the mood, soundtracks, theme
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Holy Hiccup!
Do we have any idea what happened? No. Not really… but it is aggravating. For you as well as for us.
This past week there was an issue with our databases that threw the entire site off course. We apologize for the horror that you no doubt experienced. Don’t worry; we haven’t gone anywhere, and we have no intention of leaving the interwebs.
We might be making other changes though. Related, I assure you. *eye roll*
Thanks for your patience. As we move towards the future, we’ll be making sure hiccups like these don’t happen again.
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Things That Are Awesome (And One Thing That Is Not)
We haven’t had a nerd news round-up in a while, and I am gearing up for my birthday this weekend, so I thought it was about time for another newstravaganza:
*Because I am apparently an 8 year old boy:
*File sharing is an official religion in Sweden (TorrentFreak).
*Paramount may make World War Z into a movie trilogy (Collider).
*Noel Clarke (Mickey from Doctor Who) is joining the cast of the new Star Trek movie (SlashFilm).
*Stephen Hawking is looking for a new graduate assistant (Job posting).
**Not really nerdy, but I’m posting it anyway, because it is atrocious**
*Paypal had a buyer who disputed a transaction destroy a beautiful antique violin instead of returning it to the seller. The seller had the violin professionally vetted before she sold it, but the buyer still disputed the tag on it (not an uncommon thing for antique violins). Instead of refunding the money and returning the violin back to the original seller, Paypal had the buyer destroy the violin, and then gave the buyer a full refund. Full story Here (via Regretsy).
Posted in Blog
Tagged awesomeness, Doctor Who, Farting Jedis, Regretsy, Return of the Jedi, Stephen Hawking, Things that make me sad, Travesties, World War Z
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Murder Session 18: Between a Rock and a Hard Place
We’re back! And we’ve got a sexy new page! Check it out.
Session 18: Between a Rock and a Hard Place
The Greeks put Scylla and Charybdis so close together because the idea resonated with us in a guttural sense. We can all remember being between a rock and a hard place. In Spanish, you’re between a sword and a wall. The expression translates into every language because we all know when there are hard choices to be made, when getting too close to the sun means getting too close to the water, when the cure is just as bad (if not worse) than the disease. The idea resonates.
We enter this new year with a lot of hope, following the disastrous violence and partisanship of 2011. But it’s 2012, and the Mayans ended their calendar on this year, heralding the end of the world as we know it. It’s a perfect time to think about situations where two alternatives seem just as risky… Just as horrifying.
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A Gloomy New Year
It has been a good year for Gloomcorps: new site, new members, and great content. Here’s hoping that next year will be as good, if not better than the past one.
So from all of us at Gloomcorps, Happy New Year!!
Click, Click, Boom
I’d like to start out this post with the note that every gamer I know can distinguish reality from gaming. There is no worry that someone I know will go on a rampage, or burn down a village, or tilt at windmills. There. Disclaimer out the way, so the regular blog post can resume.
There is a difference between video game morality and normal morality. A huge, definite, difference. Everyone notices it, in fact there have been multiple news stories about it (more on that later).
What am I talking about? Think about the last game that game that you played… Really think about it. Things are different.
In real life I am a pacifist. It is not something I am preachy about, it’s just a part of me. When I play a game though, be it video game or pen and paper RPG, all bets are off. I will murder a town of babies in a horrific manner if it means good loot. Heck, I would probably do it if it meant okay loot.
Same thing with stealing. I will steal things in a game that are ridiculous, for reasons that will make a cat burglar blush. It is particularly bad in games like Skyrim (or Fallout). I will steal things just because they are there. I steal things like Winona Ryder on a bender (yeah, it’s an old reference, so sue me).
The question is why is there this dichotomy between real life and gaming?
Because it is real life (by the way, I am no professional, so this all my opinion and experience). Gaming, at least for me, is an outlet. It is a safe and secure way to do things that I could never do in real life. I realize that the game characters are not people, but pixels on a screen. It doesn’t matter if I steal from them, or (as callous as it sounds) melt their face, because they don’t exist.
That brings me to my next point. The news stories about video games promoting violence dismiss this fact. They fall under the same stupid assumption that Wild Hunt fell into; that gamers cannot separate reality from pixels. Since I have already done a post about how stupid it is, I will just leave the link here (and Katt’s post on it here).
This is not some indictment of how the media portrays gamers, but instead bring up an interesting point on how gaming morality and real morality are different.
What about you dear readers, what do you notice you do differently between real life and games?
Winter is Coming
Winter has now come to Gloomcorps HQ (some where in the mild mannered wasteland that is Oklahoma). How do I know that winter has come?
Because I looked out the window and my face did this…

First snow of the season!!!
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..
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We now return you to your regularly scheduled horror themed activities.


